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  1. Silence is golden, spending one mana to instantly prevent all foes from casting spells that turn. With the right timing, this can effectively ruin an opponent's turn. Just remember they can still attack, activate abilities, or respond to Silence with an instant.

  2. Silence's effect prevents the opponent from casting a spell. If Silence is cast and put on the stack to join a previously cast creature, this is what will happen:-Silence resolves first. No spells can be cast.-The creature spell resolves. Resolving is not casting. The creature spell was already cast before Silence itself was cast or resolved.

  3. Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.

  4. 14 de jun. de 2013 · Silence locks down the activated abilities of all artifacts, with no exceptions for mana abilities. That means a Stony Silence will render a playset of [card]Great Furnace s pretty worthless since they can no longer tap for mana.

  5. Render Silent is the counterspell AND silence in one card, so it only loses you one card of card advantage. Spending an entire card just to get the silence effect isn't worth it as it's card disadvantage and tempo advantage.

  6. Notes and Rules Information for Silence: Silence wont affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won’t stop your opponents from casting spells after you cast Silence but before Silence resolves.

  7. Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler. Isochron Scepter. Seedborn Muse. Teferi, Time Raveler. Isochron Scepter + Silence + Seedborn Muse + Teferi, Mage of Zhalfir. Isochron Scepter. Seedborn Muse. Teferi, Mage of Zhalfir. Please consider supporting us on Patreon to remove ads for only $2/month.