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  1. 6 de mar. de 2024 · Life After Each Kill Whenever a Character kills a monster by attacking or using Skills, this Stat replenishes a flat amount of Life equal to the total summed amount on gear. The same goes for a Mercenary or irongolem that kills a monster.

  2. Contents. Overlay when life is returned. Life After Each Kill adds life after each kill made by the equipping player character, mercenary or Iron Golem, although it does not apply when the kill is made by player character’s mercenary, pets (including sentry traps and Hydra) or converts, or monsters killed by other monsters due to Attract or ...

  3. 3 de mar. de 2024 · Life or Mana after each Kill. Adds Life or Mana to the Character, Mercenary or irongolem equal to the total sum on gear, when they kill a monster.

  4. 10 de ago. de 2024 · With both Poison Nova and Corpse Explosion at his disposal, this Necromancer quickly disposes of anything and everything on the screen. Fully loaded, this build pumps out incredible amounts of Poison, Fire, and Physical Area of Effect (AoE) Damage within a single Skill Rotation. Aided by Amplify Damage, Lower Resist, Conviction Aura from ...

  5. 21 de may. de 2024 · Faster Hit Recovery (FHR) is an important defensive breakpoint for many classes to meet in Diablo II: Resurrected Patch 2.4. Find out more about gearing options to increase your hit recovery.

  6. 14 de oct. de 2021 · +10-15 Life After Each Kill (varies) Grief increases the damage of the weapon up to 400, increases the attack speed up to 40%, and has ignore target’s defense, so it’s considered one of the best weapons for melee characters.

  7. 22 de sept. de 2023 · Increased Attack Speed (IAS) is an important breakpoint for melee-based characters to meet in Diablo II: Resurrected Patch 2.4. Find out more about gearing options to increase your attack speed.