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  1. 23 de abr. de 2023 · I have a lot of scripts in my game and a lot of them have replicated storage. I deleted a remote event because I don’t need it anymore, but I can’t find where it is defined on script because when the console outputs infinite yield possible, I don’t know which script it is. It doesn’t tell me the script name or the line it is on. it doesn’t even tell me if it’s on a server script or ...

  2. 2 de ene. de 2023 · Greetings, The only problem I got is that the member already exists when the script is running, so I don’t understand why it doesn’t work. The error: Script that is running after the value is created: plr:WaitForChild("Currency"):WaitForChild("DeliveryTime").Value = plr:WaitForChild("Replacements"):WaitForChild("ReplacementValue").Value Script that is running to create the value: local ...

  3. 27 de dic. de 2023 · On your 3rd line when you do local ScrollingFrame2 = ScreenGui:WaitForChild("ScrollingFrame2"), it won’t run any code past that line until there’s something called ScrollingFrame2 inside of ScreenGui, infinite yield resulting from ScrollingFrame2 never being in ScreenGui, so while in-game (testing in studio) check to see if you’ve ...

  4. 18 de abr. de 2020 · Infinite yields are statements (kind of like waits), that last indefinitely. An example of this can be: or simply. both are infinite yields. An infinite yield is when there’s something that can result in a yield which could be run infinitely (Like the people above me have said). Think about it like this.

  5. 1 de mar. de 2018 · A comment from @Eternal : If a thread was yielded by a function waiting for a child, and the time out period has expired (5 seconds is the default in the case of WaitForChild), then you will get a warning that the script may not be resumed.

  6. 7 de jul. de 2024 · In your script, calling WaitForChild() inside event handlers can lead to inefficiencies, especially if the child objects are not immediately available due to replication delays or network issues. Preloading these references outside of event handlers ensures smoother execution and avoids potential issues like infinite yield warnings.

  7. 5 de jun. de 2021 · Rather than taking the tool in and out of the character/backpack like this, you could simply use humanoid:EquipTool(tool) and humanoid:UnequipTools() to equip/unequip the camera. local humanoid = Player.Character:WaitForChild("Humanoid") local tool = Player.Backpack:WaitForChild("Camera") if Equip == true then.

  8. 4 de abr. de 2024 · Infinite yield possible on 'ServerScriptService.Modules:WaitForChild("Modules")' - Studio If anyone could help me solve the problem, I would be very thankful. I will put the rest of my scripts down below, Player data, Leader Stats, the Template and the server script.

  9. 13 de ago. de 2024 · I have been getting multiple "Infinite yield" errors because of the presence of "WaitForChild("Instance")" in some script and the scripts seems to work fine but when i change the "WaitForChild("Instance")" into "script.parent.Instance"(example) the script no longer works.

  10. 11 de abr. de 2022 · "Infinite yield possible" is a warning. It lets you know that your code is unsafe, and that when this code executed, the Values object didn't exist (or was spelled incorrectly) for more than 5 seconds, and player:WaitForChild('Values') could not resolve to an object. The documentation for Instance:WaitForChild() has this to say : Notes

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