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  1. Discover millions of assets made by the Roblox community to accelerate any creation task.

  2. They represent meshes, which are collections of vertices, edges, and faces that make up a 3D object. Unlike parts, which you can directly create in Studio, you need to use a third-party modeling application like Blender or Maya to create meshes, then import them into Studio as MeshPart objects.

  3. MeshPart is a form of BasePart that includes a physically simulated custom mesh. Unlike with other mesh classes, such as SpecialMesh and BlockMesh, they are not parented to a BasePart but rather behave as a BasePart in their own right. The mesh and texture of a MeshPart are determined by the MeshId and TextureID properties.

  4. 21 de ago. de 2021 · Although meshes and parts are both useful tools in building, usually a mesh would have better performance than a part, and is better to optimize your game with.

  5. 29 de jun. de 2021 · Parts, spheres, wedges, etc. are replaced with Mesh Parts, which allow for more optimized potential, such as render fidelity, collision fidelity, etc. Mesh Parts also do not re-calculate geometry when CFrame properties are changed, making them better to program.

  6. Hola a todos mis amigos del YouTube, espero que les guste este video muy explicativo de ¿Cómo convertir a Meshpart las cosas? y ¿Para que sirve esto?Con ejem...

  7. They represent meshes, which are collections of vertices, edges, and faces that make up a 3D object. Unlike parts, which you can directly create in Studio, you need to use a third-party modeling application like Blender or Maya to create meshes, then import them into Studio as Class.MeshPart objects.