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  1. Sometimes you want to stop your 2d camera from going outside of certain camera bounds. We can do this by using the 2D Camera Confiner component in Unity 2D.I...

  2. 13 de ago. de 2020 · Unity 2D Platformer Tutorial 8 - How To Create 2D Camera Bounds. Support me on Patreon: / antarsoftgames Learn how to create the boundaries for you 2D camera. Video Parts: 00:00 Intro...

  3. 22 de feb. de 2023 · A video about how to restrict, or limit, the camera movement in Unity 2D. It's been done before, but way too complicated and/or not dynamic, and this is a way for you to not care about the size...

  4. 27 de jul. de 2013 · We can calculate how much the camera sees horizontally by: horzExtent = Camera.main.ortiographicSize * Screen.width / Screen.height; ‘horzExtent’ will be 1/2 of the horizontal size the camera sees in World coordinates. So if you want to limit your camera to seeing just your map you can do something like this to your camera script: #pragma strict.

  5. 19 de dic. de 2015 · Change the Z position of Checkpoint gameObject from -10 to 0. This is because your MainCamera has clipping planes with 0.3 to 1000 and you are spawning your Hero even behind the Near Plane (Clipping plane). Clipping Planes are the attributes of Camera to let Camera know that From where To where Camera has to render all stuff.

  6. 12 de may. de 2014 · Now, orthographic cameras have a fixed height in Unity units. So, you can set fixed colliders for the top and bottom. But the sides will then vary by aspect ratio. Here's my code to set left arrow/right arrow game objects based on the camera settings (this is IN the camera's script):

  7. 20 de may. de 2020 · Here is the script that I am using for the camera. Right now, I manually have to set the boundaries by positioning the camera where it looks like it's the limit of the border.