Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. Welcome to Super Mario PC Port Central. By using this site you agree not to share any form of illegal or copyrighted material. This inclues sharing of precompiled binarys containing Nintendo assets, or seperate assets owned by Nintendo.

    • sm64pcBuilder2

      What is sm64pcBuilder2? sm64pcBuilder2 is a new GUI version...

    • Smlinux

      1. Actually this I should handle better in the script. You...

    • HD Luigi

      If you've already made a build with the master branch and...

    • Forum

      Super Mario PC Port Central. Resource for texture packs,...

  2. 19 de abr. de 2021 · Super Mario 64 Plus is an unofficial PC port of the classic Nintendo game that adds 60FPS, bug fixes, and a permadeath mode. You can also edit the draw distance, use texture packs, and play with a PlayStation controller on your Microsoft PC.

  3. Experience the classic Super Mario 64 game on the web with controller support and save functionality.

  4. sm64pcBuilder2 is a new GUI version of the previous sm64pcBuilder project that allows you to compile a Mario 64 PC port from a ROM file. You need MSYS2 64bit, .NET Framework 4.8 Runtime, and a vanilla ROM file to use it.

  5. 5 de abr. de 2021 · Super Mario 64 Plus is a fork of the Super Mario 64 PC Port that adds customizability and enhances gameplay. You need to provide your own ROM file and download the launcher/builder from MFGG to build the game.

  6. Super Mario 64 PC port (OpenGL ES) nightly 5abf1ba. Welcome. Keyboard Controls (These Can be changed in game) Movement: WASD. A: L. B: , L: . R: Shift. Z: K. Start: Space. C-stick: Arrow Keys. You can use a controller! You can save! Click Here to Play Classic. Scroll down to hide these instructions and to start playing the game.

  7. 25 de may. de 2023 · Para el port a PC del Super Mario 64 hice varias contribuciones. La más grande de ellas fue el renderer Direct3D 11. Inicialmente el port tenía solamente Direct3D 12 y OpenGL, y quise probar a ver si era capaz de hacer por mi cuenta un renderer con Direct3D 11, dado que ya tenía algo de experiencia con la API.

  1. Otras búsquedas realizadas