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  1. 11 de jun. de 2024 · The authors of Doom were a group of programmers, led by John Romero and John Carmack, formed in Texas to create monthly games as employees of Softdisk magazine. While at Softdisk the group also produced shareware titles for Apogee Software, beginning with the Commander Keen franchise (1990–91).

  2. 24 de jun. de 2024 · John Romero remembers the moment he realized what the future of gaming would look like. In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking,...

  3. Hace 2 días · DOOM (1993) La entrega original de DOOM.Después de la llegada de Wolfenstein 3D en 1992, dos jóvenes, John Romero y John Carmack, se unieron para crear un videojuego que cambiaría la industria para siempre. Mejorando en todo aspecto a su inspiración y trayendo consigo una experiencia en extremo divertida, el juego se dividía originalmente en 3 capítulos que se vendían por separado, cada ...

  4. 21 de jun. de 2024 · The authors of Doom were a group of programmers, led by John Romero and John Carmack, formed in Texas to create monthly games as employees of Softdisk magazine. While at Softdisk the group also produced shareware titles for Apogee Software, beginning with the Commander Keen franchise (1990–91).

  5. 24 de jun. de 2024 · John Carmack y John Romero, padres de esta mítica franquicia, eran amigos y compartían pasiones, pero en los tiempos libres se dedicaban a hacer prototipos de videojuegos.

  6. 25 de jun. de 2024 · Romero claims the team began work on Wolfenstein 3D that very night, but the principles id had followed in representing 3D space in its earlier titles would stand them in good stead. What set...

  7. 23 de jun. de 2024 · Hovertank 3D was programmed by DOOM creators John Romero and John Carmack, and it's easy to see a direct line of evolution from the game to id Software's more iconic FPS titles.