Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. Hace 4 días · 1 Los estudios internos de Nintendo: Nintendo Entertainment Planning & Development (EPD) 1.1 Nintendo EPD Group Nº 1 y Nº 2. 1.2 Nintendo EPD Group Nº 3. 1.3 Nintendo EPD Group Nº 4. 1.4 ...

  2. en.wikipedia.org › wiki › NintendoNintendo - Wikipedia

    Hace 2 días · Nintendo Entertainment Planning & Development (or EPD), the main software development and production division of Nintendo, which focuses on video game and software development, production, and supervising;

  3. Hace 4 días · Pero ni siquiera ellos pueden escapar al hecho de que el desarrollo de juegos requerirá más recursos y llevará más tiempo en el futuro. El jefe de Nintendo, Shuntaro Furukawa, explicó ...

  4. Hace 1 día · Nintendo uses Unity and Unreal Engine as primary development software tools for creating engaging and visually stunning games. The company also uses native development tools to adjust games specifically for their own gaming systems, ensuring optimal performance and compatibility. Throughout the years, Nintendo has changed its development tools ...

  5. Hace 4 días · The company's executive officer Takashi Tezuka agreed, but added that Nintendo will still strive to make unique and entertaining games: "As hardware advances, it is inevitable that software development takes longer. But I believe we are succeeding in our efforts to shorten development cycles, for example by steadily improving the development ...

  6. Hace 2 días · First reported by TweakTown, Nintendo president Shuntaro Furukawa said that the company was not planning on using generative AI technology for its games in a recent investor call. Furukawa's ...

  7. Hace 4 días · Highlights. Nintendo executives attribute long game development cycles to continuing advancements in hardware. The company is aiming to shorten these cycles by expanding its development resources ...