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  1. 1 de nov. de 2023 · This tutorial is for you if you wish to move Instances from one game to another! Open the project you wish to transfer things to. Open another instance of Roblox Studio containing what you wish to transfer from. Select your desired objects to transfer. Copy the object Go to your project you wish to transfer to. (We’re back here, aren’t we?)

  2. Hace 1 día · A metatable is just a regular table meant to be attached to other tables to provide custom behavior . If you are creating an object of your class when a player joins your game, and want to access it from another script, you can insert the object into another table and store it there for reference.

  3. 11 de feb. de 2021 · Is there a way I can put objects into tables like this similar to something like Java, or is this not possible?

  4. 31 de oct. de 2022 · Just use a for loop like. local origin = CFrame.new(0,10,0) local offset = Vector3.new(0,1,0) -- vector3 to easily multiply. for i = 1, 100 do -- 100 blocks. local new = Instance.new("Part") -- or clone it. new.CFrame = origin * CFrame.new(offset * i) -- change position by i. new.Parent = workspace. end.

  5. 15 de jul. de 2021 · Most of my projects are related to placement systems what i would do is save the Objects Primary Part CFrame into Datastores and use SetPrimaryPartCFrame() or the new PivotTo() to move the object relatively to the plot. use this. v:SetPrimaryPartCFrame(Base.CFrame:toWorldSpace(SAVEDCFRAME)) to save use this

  6. 5 de jun. de 2020 · You can store the script in one place, such as ServerStorage or ServerScriptService, and then use a for loop to clone the script and insert it into the models

  7. 4 de mar. de 2021 · Something like this, if you want the part to be attached when the player joins and their character to spawn: local glowingPart = game.ServerStorage.GlowingPart. local function onCharacterAdded(character) local ParticlePart = glowingPart:Clone()