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  1. If a game uses a 25% deadzone, you can use 0.25 to counter it. You can eyeball what the deadzone size is by using the monitor or some other program like https://gamepad-tester.com/ ad seeing what values the camera/movement starts.

  2. Anti-Deadzone. An anti-deadzone acts as an offset for use with an axis to denote the minimum output value generated after an axis has left its assigned deadzone. This is mainly meant to help with mapping an axis to the assigned deadzone value used for an axis in a video game.

  3. An anti-deadzone acts as an offset for use with an axis to denote the minimum output value generated after an axis has left its assigned deadzone. This is mainly meant to help with mapping an axis to the assigned deadzone value used for an axis in a video game.

  4. Basically if you've ever played a game with a controller and the joystick controls felt sluggish or unresponsive (typically FPS games when aiming), chances are the devs hard-coded a massive amount of dead zone in the settings.

  5. I know this is old, but the 'default' of both Xbox and DS4 (and DualSense) is NO anti-deadzone. For some reason DS4windows automatically adds that as their default setting, but I always turn it off unless a certain game has a deadzone that you can't get rid of that makes a game feel unresponsive.

  6. 20 de oct. de 2021 · To fix this problem, in Steam Input settings you need to set anti-dead zone to some value. I have already found the exact dimensions of the dead zone and the correct value of anti-dead zone that completely nullifies the initial dead zone is 0.200 (Dead Zone shape must be set to Square).

  7. 30 de mar. de 2022 · It turns out that no matter how much dead zone I set, the in-game behavior doesn't change at all and the dead zone of the analog sticks always stays the same. Does anyone have any ideas to try to change the dead zone in another way?