Yahoo Search Búsqueda en la Web

Resultado de búsqueda

  1. Sometimes you want to stop your 2d camera from going outside of certain camera bounds. We can do this by using the 2D Camera Confiner component in Unity 2D.I...

  2. 15 de nov. de 2021 · Learn how to add some camera bounds for your next game in unity. It is quick and simple to do and the best part is that you don't to learn coding to implement it.

  3. 27 de jul. de 2013 · We can calculate how much the camera sees horizontally by: horzExtent = Camera.main.ortiographicSize * Screen.width / Screen.height; ‘horzExtent’ will be 1/2 of the horizontal size the camera sees in World coordinates. So if you want to limit your camera to seeing just your map you can do something like this to your camera script: #pragma strict.

  4. 11 de mar. de 2015 · I'm using Camera.main.screenToWolrdCoordinates to convert screen coordinates to world coordinates because I want to position the player exactly on that white line that the camera represents: But when I calculate the boundaries using Camera.main.screenToWolrdCoordinates I get this:

  5. 29 de ene. de 2019 · Dear all, I try to set camera boundary so the camera won't be outside of the wall. I wanted to have minimum X: -11 and maximum X: 95, but with the code below I cannot find success. Could anyone please look at the codes for me.

  6. 28 de abr. de 2014 · Apr 12, 2016. #4. You are almost right. I used 2 second timer (which is about 3.5 second time in reality, as the timer doesn't count the time it takes to take the picture), and put all the...

  7. Use this easy and mobile-friendly calculator to convert between seconds and minutes. Just type the number of seconds into the box and hit the Calculate button.