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  1. 26 de oct. de 2006 · Akitoshi Kawazu took over as producer on Final Fantasy XII in August 2005 after the original producer and director, Yasumi Matsuno, had to leave the project due to health problems.

  2. 25 de jun. de 2021 · Akitoshi Kawazu: So back then we released Romancing SaGa 2 over in the West, the localization wasn't met with good reception, unfortunately. So with that, our takeaway was that we definitely need ...

  3. 6 de nov. de 2014 · What makes Akitoshi Kawazu's work so interesting is its deliberate refusal to fall into step with trends and traditions. His design choices often come across as counter-intuitive, even destructive ...

  4. 4 de jun. de 2024 · Akitoshi Kawazu: The presence of magical girls in Japanese anime is the basis for Ameya’s design and storyline. I think Siugnas also has less of a traditional vampire feel and is more like a ...

  5. 10 de jun. de 2024 · Akitoshi Kawazu: There are many ways to go about this, from putting it out as-is to completely revamping it, so I don’t have anything in mind yet. The battle system would probably go through an ...

  6. Akitoshi Kawazu 2018 Source: Famitsu. Frequent Collaborators People. 40 games with Reiko Kondo; 37 games with Shinji Hashimoto; 35 games with Yutaka Sano; 35 games with Yukihiro Shibuya; 32 games with Kanji Tashiro; 31 games ...

  7. 1 de dic. de 2021 · WE DISCUSS VANA’DIEL. #6 Akitoshi Kawazu Part 1. “WE DISCUSS VANA’DIEL” is a series of conversations between Producer Matsui and special guests who are familiar with FINAL FANTASY XI (FFXI). For our sixth guest, we invited Akitoshi Kawazu, the General Director of the SaGa series, who has been actively developing games since when the ...