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  1. The Bellend is an Enemy encountered in Fear & Hunger 2: Termina. Contents. 1 Location & Behaviour; 2 Battle. 2.1 Strategy. 2.1.1 Fear & Hunger Mode; 2.1.2 Masoχ-S/M Mode; 3 Dialogues; 4 Interactions; 5 Trivia; 6 Gallery; ... Fear & Hunger Mode. Even on easy mode, Bellends can prove to be quite difficult to defeat. They are one of the sturdiest ...

  2. Strategy Fear & Hunger Mode. The priest follows a simple pattern where he grins in the first turn which is just a free turn for the player and an indicator for the priest using one of his hands to attack and using his Coin flip attack in the next turn, his right arm will do Hurting and his left arm will do Pyromancy trick.It is best to attack the head with a magic attack when he is grinning ...

  3. Piercing 95%. Fire 70%. Body. Abella starting armor. Guaranteed drop from Abella and Chaugnar. Yellow mage robes. Traditional wear of a yellow mage. The robes have multiple different patterns from multiple different cultures. Different dangly bits and talismans protect its user from otherworldly powers.

  4. Strategy Fear & Hunger Mode. Rancid can be a challenging foe, even with a full party team, as both of his arms have a lot of health. He has two normal attacks, Spear swing which deals 38-58 slashing damage and has a 15% chance to remove an arm, and Throwing spear which deals 48-72 slashing damage. This can be avoided by destroying an arm or his torso in the first turn, or by stunning his arms.

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  6. Craftsman's notes is a Letter in Fear & Hunger 2: Termina. Contents. 1 Acquirement; 2 Contents; 3 Gallery; 4 History; 5 Navigation; Acquirement. Can be found on the left stairwell in the Church of Alll-mer; Contents. James, it happened again. Those kids stole the tools for the umpteenth time! If I ever catch them in act, there's going to be ...

  7. This page contains a list of all the characters encountered in the world of Fear and Hunger 2: Termina. Party members can each be recruited under specific circumstances. The player can have up to four party members at one time. Party members each have health, mind and hunger bars which need to be managed using the appropriate consumables. Non-playable characters that expand the lore of the ...

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